Class
Information
This chapter contains the standard
information of this class pertaining to scheduling and class contents. The
general information should be sufficient to create a proper class topic for
scheduling on the Eve University forums. Additional information relevant to the
teacher is listed under Notes for the teacher.
General
information
Image for forum posting: http://i757.photobucket.com/albums/xx216/ScoopIrish/truck3.jpg
The EVE economy is dynamic and
largely player-run. As a result, there will be cargo that needs to be moved
from one station to another for trading, PVP, PVE or a player is moving from
one system to another are some of the examples.
In this class, you'll learn how to
haul goods in EVE, safely and profitably.
- Duration:
01:00
- Location: Docked up safely in a station [in Aldrat]
Class contents:
- What is the freighter business?
- Establishing a freighter character or alt
- Essential freighter skills and equipment
- Capital requirements for hauling
- How to haul safely
- Intro to advanced hauling
- Q&A
Student requirements:
- Mumble registration and access - make sure you have
Mumble sorted out and operational well before the class begins. Use this
guide for set-up: Mumble
- Access to the Class.E-UNI
in-game chat channel
Additional information: This class is primarily lecture, followed by Q&A
Notes
for the teacher
Required materials:
- Class.E-UNI chat channel, to receive questions and post
relevant links
- Useful links to have open during this class:
While this syllabus is fairly
detailed, teachers should not just recite this document. Make sure to read it
thoroughly, use its structure as a guide for the structure of your class, but
make it your own - feel free to insert your own insights and experiences as you
cover the key points.
Class
contents
Introduction
Welcome to this class on Hauling 201!
Over the next hour or so, we shall review what it takes to establish a freighter
character, and to use them to haul profitably and safely.
(Instructor should then introduce
himself or herself - covering experience level and background.)
We have a few ground rules for this
class:
- This class will begin with a lecture, running about
forty minutes or so.
- Feel free to ask any questions in the Class.E-UNI chat channel as we proceed - I will try to
answer your questions as they come during the class. At the end, we'll
open Mumble for any further questions or general discussion.
- You should be docked up safely in a station.
- Please put your Mumble settings on "Push to
Talk" if you have not already done so.
Everyone
ready? OK, then - let's begin....
The freighter is an expansion to the
hauler in that it is specialized in hauling large amounts of cargo. With any
specialization you need to start with the basics.
It is recommended to attend a Hauling 101 class as this
is the path you are following and expanding on.
What
is hauling?
First, let's define what we mean by
hauling.
Hauling comes in three types:
- Speculator haulers
- These are haulers that make their own trade runs. They are
entrepreneurs that profit from the differences in selling and buying
prices in different locations. They use their ISK to buy low, transport
purchased goods, and then sell high, and earn profits on the margins.
- Hired haulers
- These are haulers that arrange trade runs with other players. For
example, they can help to improve the effectiveness of mining operations
by providing transport of ores to stations for refining, or who by moving
refined minerals to other stations for sale. Alternatively, haulers can
also accept courier contracts offered by players on the market. Hired
haulers either get paid on a percentage of the operation haul, or on a
flat fee basis for contracts.
- Courier Mission Runners - Not to be confused with courier contract runners,
these are haulers that receive trade runs from non-player characters
in the game. Many NPC agents specialize in courier missions - paying for
the transport of items to a particular location. Courier missions can be
quite lucrative, paying rewards in ISK and Loyalty Points, which can be
used to acquire valuable faction items. Some courier missions also reward
success with implants, ship modules, or other goods.
As a freighter pilot there is one
more type of hauling and that is the
courier contract runners. I know I
just said that wasn’t one of the 3 hauling types. That’s because this is where the
specialized part of hauling comes into play. Many people want to move fitted
ships, expensive cargo or large amount of ore and minerals to name a few.
Getting into a freighter takes about
a month for the basic. You will want to start out as a hauler with an
industrial ship as you train up to the freighter. Check out Hauling 101 for that class
Hauling may sound like an easy way
to get rich in EVE - and in fact you can earn millions of ISK per hour of effort,
if you do it correctly.
Establishing
a hauler character or alt
Many players set up a separate
alternate character or "alt" to specialize in hauling. There are
several advantages to this arrangement:
- You can keep the hauler character out of the UNI,
allowing you to conduct hauling activities during wartime.
- You can focus your training on the alt on
hauling-related skills, allowing them to develop a high degree of
competence quickly.
- If operating in a separate account, you can pair your
hauler alt with your main character for mining ops or for hauling away
salvage after missions, freeing your main character to focus on productive
activities, like mining or killing NPC targets.
To set up a hauler alt in your main
account, restart your EVE client, and then click on one of the blank boxes
below your main character portrait. You are allowed up to three characters in
your main account.
To set up a hauler alt in a separate
account, you can either register a whole new account with CCP on the main EVE
website, or you can create an alternate character in your main account, and
then pay a small fee (US$20) to split off your alt into a new account later, if
you wish. (Note: You can only have 1 alt on the account training at a time)
A useful guide to setting up a
hauler alt: Creating an Alt Hauler
What is the best race for your Freighter?
In the long run, it does not really matter, as any character can be trained to
pilot any ship, given enough time. As said before you need to follow the
hauling 101 class which will inform you about the industrial ships. To recap on
the hauling 101 class the Tech I industrial ship with the
greatest capacity is the Gallente Iteron
V, but it takes a long time to train the skills needed to fly it. The other
races have industrials with more initial capacity, but are limited to the
degree to which you can expand them. There are fans of each race that argue
about the merits of their industrial designs, and each has certain strengths
and weaknesses. In truth, you can be productive in just about any race's
industrials
The best determinant for selecting
the race of your Freighter is how long you intend to train that character. If
your intention is to establish a character in a separate account with a long
continuous training plan, then your best choice is probably Gallente or Caldari.
The Gallente has the best Industrial as for cargo hold space at level V. Minmatar is the better race for freighters as they are the fastest
for agility.
View this helpful guide on the
strengths and weaknesses of various hauling craft, so you can make an informed
choice about your hauling character's race: Hauling
With the freighter business it can
be a lucrative was to make money while you are doing other stuff on your main
account. A lot of freighter pilots run in AFK (away from keyboard) mode by
using the auto pilot because a freighter is a very slow ship. But to be on the
safe side and to make the trip faster you should run your ship ATK (at the keyboard)
Essential
hauling skills and equipment
To get started as a hauler with a
freighter, the absolutely required skills you need are:
- Racial Frigate III
- Racial Industrial V
- Spaceship Command V
- Advanced Spaceship
Command I
- Racial Freighter I
Additional skills that are
invaluable to a beginning freighter pilot include:
- Ship piloting skills:
- Warp Drive Operation: Helps with long warps. Each
skill level reduces the capacitor need of initiating warp by 10%.
- Evasive Maneuvering: Increases ship agility and
acceleration. 5% improved ship agility for all ships per skill level.
- You will need to develop sufficient skills to enable
you to shield tank your freighter's ship. Essential shield tanking
skills include:
- Shield Management IV: 5% extra shields per level
- Optional: Shield Operation III or IV: 5% reduction in
shield recharge time per level; level IV allows use of T2 shield
boosters, though their value to a hauler is limited at best.
- A note about tanking With freighters there are no
slots to fit any mods so you have to rely on your skills to improve your
ship movement and your tank. your Freighter: in
truth, have a lot of shield, armor, and hull. You will have to be carrying
very expensive cargo in your freighter ship. And that it will take
between 10 to 20 battle cruisers and battle ships to gank
you; but if someone decides to suicide gank you
in high security space, there is probably very little you can do about it.
- You will also need your freighter alt to exchange ISK
and goods with your main character, and also to buy and sell items on the
market. Therefore, you will need a modicum of trade and social skills:
- Social I and Contracting I - at a minimum, so you can
execute contracts and speak to NPC agents
- Trade I - so you can set buy and sell orders
Hauling
capital requirements
Starting a new freighter alt
character is relatively easy, but being able to do useful ISK-producing
activities also requires a sufficient amount of starting capital.
- Required:
About 600-900 million ISK to purchase a suitable freighter ship.
- Required:
About 100-120 million ISK to purchase essential skillbooks.
- Required
but not urgent: About 1.5 million ISK for essential skillbooks
- though these can be purchased as you need them over time. If you are in
the UNI, you can acquire these at no cost from the Freshman
hangar.
- Required:
about 100 million to 1 billion ISK for courier contract collateral
- almost all player-created courier contracts on the market require a
collateral amount, which is refunded when you've delivered the package and
completed the contract. The most lucrative courier contracts are also the
most risky, and therefore require commensurate amounts of collateral.
- Optional: implants for movement and speed. Hardwiring -
EIFR AND CO. 'ROGUE' HY-1 or HY-2 for warp speed and the Hardwiring - EIFR
AND CO. 'ROGUE' AY-1 or AY-2 for agility.
There are some practical things that
you can do as a freighter pilot, however, to minimize the dangers.
- Never go AFK
- Being "away from keyboard" may be death. Don't be lazy. Even
in high-sec. Watch your overview like a hawk.
- Warp to 0, always
- Never use autopilot to fly your ship, even in high-sec. Warp to 0, and
jump manually as soon as you arrive. Be paranoid. There are gankers everywhere.
- Never use autopilot to fly your ship - Using the autopilot feature in the in-game
map (the F10 key) is good practice for planning your routes - especially
if you have the "Prefer Safer" option selected (F10, then
Autopilot tab, then Settings tab). BUT never use autopilot to fly
your ship.
- Understand your enemy
- Most pilots that conduct suicide ganks are not
doing it to be mean. They are doing it to make ISK. Understand the mind of
your adversary, and you go a long way to defeat them. An excellent
recording of how the mind of a suicide ganker
works can be found here: class recording of "The Dark
Side of EVE"
- Beware of 0.0 and low-sec - Unless you are in a Tech II blockade runner, and
have the high level of skills to go to warp instantly under the safety of
an advanced covert operations cloak, going to 0.0 or even low-sec space
(0.1-0.4 security status) is too risky to contemplate. Don't do it. Stay
in high security space for your runs in a Freighter, even if this means
taking the long way around. Set your autopilot settings to safer routes.
Know where the common piracy havens are located: Known pirate systems Alternatively,
if you have to go to low-sec and you don't yet have the skills for a
cloaked blockade runner, consider using a high-capacity cruiser, such as
the Gallente Exequror,
fitted for defense, for your hauling run. Capacity will be more limited,
of course, but your ability to survive an attack will be greatly enhanced.
- Insure your ship
- Insurance is your friend. It softens the blow after an
"accident". Keep your insurance policy up to date, always. It's
worth the investment.
- Here are some additional tips for how to survive as a
hauler: http://k162space.wordpress.com/2010/02/28/hauling-how-not-to-die/
Advanced
hauling topics
- Carrying sensitive or high-value cargo
- A courier contract box alone will not protect
your goods from being cargo scanned!
- If you put your goods in a secure container, and then
make a courier contract with that container, then the items in the
container will be "double wrapped", and protected from cargo
scans
- Orcas provide better protection against cargo scans
- Goods in the Corporation Hold
of an Orca are invisible to cargo scans
- Further, if your Orca is ganked and destroyed, any goods in the Corporation
Hold will also be destroyed -- savvy gankers
know this, and are therefore deterred from attacking most Orcas
- In Empire space, carrying illegal goods (indicated
with a skull-and-crossbones on the item icon) can get you in trouble with
customs agents
- Customs agents (not CONCORD,
by the way) randomly scan ships going through gates, or sometimes at
stations - the higher the security rating of the system, the higher the
chance of being scanned
- If a customs agent suspects
that you are carrying illegal items, they will send you a pop-up
message, asking if you are carrying illegal goods
- If you say "yes",
they will confiscate your illegal items, fine you heavily, and you will
take a substantial faction-standing loss
- If you say "no",
then you should attempt to quickly jump through and escape, as they may
attack your ship
- Cloaks and fast-fitted ships
reduce the chance of being scanned, as does traveling in systems with
lower security ratings, but it never eliminates it completely, unless
you are in 0.0 nul-sec space
- Courier contracts
- Don't forget that there are courier contracts available. This is where
your role will be as a Freighter pilot.
- You can access these by selecting the Contracts button
on your Neocom, clicking the "Available
Contracts" tab, then select "Entire Region" in the View
field, and "Courier" in the Contract Type field, then click on
the "Get Contracts" button.
- Some general rules for the wise courier contractor:
- Beware of 0.0 and low-sec -
have a map, and avoid contracts that start, end or go through dangerous
areas. Note that UNI members are prohibited from entering claimable
null-sec space.
- Beware of pirates - avoid
courier contracts that start, end or go through known piracy areas: Known pirate systems
- If the contract is too good
to be true, it's too good to be true - beware of contracts that pay an
absurd reward for very little or no collateral, as they may be an
attempt to lure you into a gank
- Other advanced hauling ships: Hauling
- Covert Ops Frigates: don't forget the usefulness of
these small, fast, cloaked ships for transporting tiny but high-value
cargo, such as blueprint originals
- Blockade Runners: great for hauling valuable loads of
under 10K cubic meters in low-sec and 0.0, in a cloaked ship
- Deep Space Transport: extra-tanked industrials, with
good capacity - nice for hauling moderately valuable cargo
- Orcas: very handy for mining operations, and a darned
good large-scale hauler; the Corporate Hold is particularly useful in
that it cannot be scanned, making it nice for hauling sensitive or
high-value goods. See this guide for more details on the Orca: Orca
Guide
- Jump Freighters: can use cynosural
fields to jump into 0.0 and low sec space; the only way to go for
shipping large quantities of goods into low security areas
- Hauling corporations
- There are a number of player corporations that specialize in hauling.
The most well-known of these is Red Frog Freight - for more info, see this
link: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=763167
- it's a great service if you need things to be moved in game, or if you
are looking for a good corp for your hauler alt
to join and make some ISK!
Class
Wrap-up
- Thanks for attending this class!
- I would appreciate any feedback from people on how to
improve the class.
- If you liked the class, send me 1 ISK, and include any
suggestions for improvement.
- If you have any constructive criticisms, those are
welcome also - please send me an EVE mail with your suggestions.
- Good luck, and fly safe!